The global class tier list is not ready yet
Official sources confirm eight launch classes but publish no strength ranking. Because the global version has not launched and the live Korean/Taiwanese build differs, every class tier is marked TBD rather than guessed.
Current Ranking Status
The confirmed global roster contains Gladiator, Templar, Assassin, Ranger, Chanter, Cleric, Sorcerer, and Spiritmaster. Official pages describe the game and its classes, but they do not designate an S-tier class or publish damage, win-rate, clear-time, or pick-rate rankings. A list that assigns letters today would therefore be editorial invention rather than a sourced global result.
The live Korean and Taiwanese service added Brawler in July 2026, while Brawler is not confirmed for the eight-class global launch roster. That roster difference alone prevents a current regional nine-class list from being copied into this page. Balance values, progression state, encounter tuning, and player familiarity may also differ when the global build becomes available.
This page is structured as a versioned status board rather than an empty promise. Every row names a confirmed launch class and cites the source for its roster status, while the rank field remains TBD. After global testing, the table can change one evidence field at a time without pretending that one mode represents the entire game.
Best PvE Classes
No official source names a best PvE class for the global edition. Steam confirms a range of solo, five-player party, and ten-player group dungeons, while a current Japan regional page still labels selected Expeditions for up to four players. Different content structures make a single universal PvE winner especially misleading.
A useful PvE evaluation must separate solo safety, boss damage, sustained damage, burst windows, party utility, recovery, mobility, and execution difficulty. It must also state the encounter, gear level, patch, party composition, and sample size. Until those conditions can be reproduced on the global build, the correct answer to “best PvE class” is TBD.
Future results should be grouped by solo, party, and larger group content rather than collapsed into one letter. A class can be comfortable alone while contributing differently in a coordinated team, and an encounter may reward mechanics that another fight does not. The table below therefore records mode-specific evidence status instead of copying a community headline without its underlying data.
Best PvP Classes
Steam confirms Online PvP and the two-faction conflict, but it does not provide an official PvP ranking. A class that performs well in a duel may not provide the same value in a small group or a large faction battle. Gear normalization, terrain, objective rules, latency, and team composition all change what “best” means.
The global PvP framework should eventually report at least 1v1, small-group, and large-scale results separately. Control, escape tools, target access, survivability, burst reliability, pressure, and group utility need independent scoring. No collected P0 source supplies those measurements for the global launch build.
Community videos were collected as leads, but their full transcripts and reproducible evidence were not available. Their class claims are therefore not converted into conclusions here. Once global matches can be observed, future rankings should link the patch, mode, sample, and scoring method beside each change.
How This Tier List Will Be Scored
The first requirement is a named global client version and balance date. The second is a defined activity, because a tier without a mode is not reproducible. The third is an evidence trail that can distinguish observed performance from assumptions based on class fantasy or regional footage.
PvE scoring will consider output, survival, utility, mobility, and execution burden within a named encounter type. PvP scoring will consider pressure, control, survivability, mobility, target access, and team contribution within a named rule set. Scores will be descriptive aids, not official NC classifications.
A ranking update must also record its limitations. Small samples, unequal equipment, unfamiliar matchups, and pre-release tuning can all create false certainty. If those limits are larger than the available evidence, the row stays TBD instead of receiving a decorative letter.
How to Choose Before Rankings Exist
Start with the eight-class overview and select by the role and combat presentation that you want to learn. Official sources support the roster names, but the collected material does not support detailed global rotations, weapon rules, or guaranteed party roles for every class. Treat the overview as an orientation page rather than a performance promise.
Players focused on PvE should decide whether they prefer solo comfort, group responsibility, direct damage, support, range, or close engagement, then test candidates in the global client. PvP-focused players should similarly consider tolerance for mechanical execution, positioning, pressure, and team coordination. These are decision questions, not disguised rankings.
Avoid buying access or committing irreversible resources solely because an unlabeled list calls one class S tier. Pre-launch opinions can age immediately after a balance update. A transparent TBD is a better planning tool than a confident answer built from the wrong regional version.
Global and Regional Version Boundary
NC confirms that Brawler joined the already operating Korean and Taiwanese version in the Chapter 1 update and uses Gauntlets. NC separately confirms eight classes for global launch materials. Those two facts can coexist, but they must not be merged into a nine-class global ranking.
Regional footage remains useful for forming questions about class mechanics, yet it is not sufficient to prove global damage values, cooldowns, matchups, or tier positions. A feature can exist in one service and arrive later, arrive changed, or remain unannounced elsewhere. Every future ranking entry must therefore name the region as well as the patch.
This page was checked August 30, 2026, before the October 5 global PC launch. The Launch Scale Test may provide preliminary observations, but test tuning can still change. A test-era list, if added, must remain labeled provisional until the live global build is measured.
Global Launch Roster Evidence Table
Sort or filter the confirmed eight-class roster. Ranking cells are deliberately marked TBD because no P0 source provides a global tier order.
| Gladiator | Confirmed | TBD | TBD | NC official roster ↗ |
| Templar | Confirmed | TBD | TBD | NC official roster ↗ |
| Assassin | Confirmed | TBD | TBD | NC official roster ↗ |
| Ranger | Confirmed | TBD | TBD | NC official roster ↗ |
| Chanter | Confirmed | TBD | TBD | NC official roster ↗ |
| Cleric | Confirmed | TBD | TBD | NC official roster ↗ |
| Sorcerer | Confirmed | TBD | TBD | NC official roster ↗ |
| Spiritmaster | Confirmed | TBD | TBD | NC official roster ↗ |
Official Class Overview Media
The collected official class playlist describes eight classes able to fight on the ground and in the sky. It does not rank them, so this verified Gamescom video is included only as official global media. No combat scene is converted into a performance statistic.
Evidence Required Before Assigning Tiers
The missing information is measurable rather than cosmetic. A version, activity, sample, equipment context, and scoring method must exist before a rank is publishable. When those fields become available, this page can add provisional and live labels without rewriting the class overview.